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Halloween candies can also be obtained from the Trick or Treat Box! In exchange, she will give you horrifying costumes and some other rewards! Toymaker Quest. The Toymaker Quest is back again this year! Sophilia is in distress and it is time for you to help her out! Check the guide that is linked below on how to receive the Toymaker set! Pumpkin Carving. Its not Halloween if there is no pumpkin carving happening! Carve a pumpkin and receive Pumpkin Pieces to get your own Pumpkin Hat! More details in the guide link below!
Pumpkin Vault. The Pumpkin Vault is back and you can get rewards that will blow your brains out! The only problem is that the drops are worth the NPC value. The money you make here is the same as elsewhere because more Mesos can be made, but potion costs offset that. There are two Trixters and a Green Trixter on the other side from the portal. Stand on the screw closest to the portal, face right, and attack. Stay there until level 35, or move to Cactus at level Level You gain a Fast weapon during this level period, so even more areas to train in open up.
It takes just one Double Shot or Arrow Blow to kill one. Either Wild Boar Land will do. This map is small, but has 3 platforms like Wild Boars, so you could split the map up.
Crow On the bright side, you should be able to kill these in one hit now. On the down side, Wild Boars are better in most aspects. With a good weapon, you could kill one with one DS. Nonetheless, even if you cannot kill these in one hit, this is a good training area, especially if you split the map with other players. Hoard the tails they drop for a quest.
Flaming Raccoons are slightly weaker than Cloud Foxes and give the same EXP, so consider training in the map with both these monsters. Flaming Raccoons are only found in Forest of Animals. They fly and move quick, and has relatively high defense, so bee careful here. Watch out here because you may get mobbed, so prepare your multi-hit skill. Burnt Land I or II is good. Sakura Cellion These darker kittens are flawed.
They carry the same stats as their cousins, but drop similar items to their auntie, Cellions. Sakura Cellions drop Cellion Tails as well as huge amounts of Mesos. The spawn is low but in a compact flat area, so you should have an easy time training there. If you need money, train here. Psycho Jack Getting here is slightly dangerous, but this untapped training spot is highly underrated. These will probably be 2-hit kills for good EXP. To get here, go to the Prendergast Mansion Foyer , enter the right door on the third tier, then enter the bottom right door to find the Toy Room.
Cellion, Jr. Lioner, Jr. Grupin A. They are closer to Orbis than El Nath, but they move fast and tend to travel in mobs. Best to come back after level Krappi, Cicle, Cico In Aqua Road, the same monsters are still good training from the previous level range. Blue Seaweed Road and beyond works great, and now should go down to one DS. This area might be slowing down soon, so move on when you think this place is too slow.
I personally prefer the prior. Scarf Plead Similar stats to Evil Eyes, only these do not jump. There is only one map with these monsters, which is triple leveled. Constantly having to climb can turn into a hassle, and the safe spots do not allow for sniping. Entrance to Frilled Field. This map, like the Jr. Cactus map, is flat and small, so you can get lots of quick kills here. The downside is that only seven spawn at a time, so if you kill faster than they can spawn, this map may not be for you.
Entrance to Royal Catthus Desert. Meerkat Similar stats as a Flowerfish. If you find the Royal Cactus map too slow, then Meerkats may be for you. Expect that you will get many 2-hit kills with these. Wherever you find Meerkat, you do not see other monsters, so Meerkat maps will hold only Meerkats.
Either map where they are found will do, since both maps have an upper platform that contain Meerkats.
Like most other Ariant monsters, they move slow and mob nicely. North Desert Road 2 is completely flat, allowing for great usage of Iron Arrow. Sand Dwarves spawn in the map too, but at a lower frequency. Brown Teddies and Pink Teddies are easy training. Roloducks are a little harder, but easily snipable. The maps are right next to town, which is a small plus.
The maps are horizontal by design, so training is simple here. Ludibrium Party Quest : you can do this as soon as level However, you will most likely be too weak to be of real use to stronger parties. You can try to find others below level 40 and form a farming party. This is a party that goes through the quest until the boss, because the boss is too strong. The party will leave at the final stage, then attempt to get back in.
You can take it on as early as level 35, though I advise waiting until level Its quake punch does up to damage. Rombots usually spawn with other Block Golems, so be careful when fighting here. In both maps, they spawn in multiple locations. Still, the platform is wide enough and Chief Grays are weak enough so that these can be taken out with relative ease.
Its starfield attack does up to damage, and it might summon a Barnard Gray after it loses half of its HP. All in all, this is an easier boss than Rombot. Crossbowers can move to Sakura Cellions at level Hunters should go at level Level Welcome to the beginning of a difficult training period.
It only gets harder from here on out. Good drops, fast spawn, but too many people here. Simple map design: two levels of flat terrain, so circle the map clockwise to train efficiently. One Double Shot should take one out. Map is outdated, sadly. Entrance to Burnt Land I.
Wraith While still near Kerning, you can train on Jr. Wraiths in the Subway. They are a little powerful at first, so you might need to get stronger before coming here to steal the monsters from Clerics and Fizards.
I recommend waiting a few levels to tackle Jr. For a better, flatter, more packed map, head to the Phantom Forest. This is a hidden street outside the Prendergast Mansion. The map is completely flat and packed with Jr. Wraiths everywhere, so Crossbowers will have a field party here.
The only main concern is the Headless Horseman — if one spawns, log out right away and pick a different channel. The ground where Mushmom spawns is long enough to give you ample room to outrange its attack. Archers definitely have an easier time killing Mushmom. Always start on its left side, so that if Mushmom attempts to corner you, you can climb the rope and switch sides. Sakura Cellion The new alternative kitten, Sakura Cellions is a great moneymaker.
They drop as much Mesos as Zombies, and the terrain is small and flat, perfect for Archers. You can find these in Amoria at Purple Plains 1. From the edge, face right to find Drakes and Cold Eyes. You can snipe monsters from this perch without fear of getting hit. The main concern is that you have to break open the box before you can kill it. The room you want to go to is the Toy Room. From the Foyer, enter the top right door, then the bottom right door.
I will be referring to this door often, so make sure you know where it is. Nightmare In the room diagonally across from the Psycho Jack room is the Nightmare room. The downside is the difficulty of fighting them. They are large, move fast, and have a fast ranged attack. If you can down them in 2 shots, train here; otherwise, stay away for now. The advantage is in the flat room, so Iron Arrow works well here.
The Kittens The best place to train is at kittens. With a new weapon, it takes one Double Shot plus a normal shot to kill a kitten.
The drops are okay, the EXP is awesome here. Be prepared to share maps though. I was at kittens for 4 levels. Entrance to The Road to Garden of 3 Colors In this map, climb to the top to find three colored crystals which lead to maps containing the kittens of the respective color. From left to right: Cellion, Lioner, Grupin. Star Pixie If you have a high attack weapon and an attack glove, give Star Pixies a chance. Watch out for their magic attack though. They are tougher than Jr. Wraiths, so you may want to wait to train on these.
Nependeath Like Trixters, Nependeaths do not move horizontally. In fact, they do not move at all. However, they can attack you if you get within range. Fortunately, you should always be able to outrange it. At Strolling Path , you can get into a rhythm of killing Nependeaths going counter-clockwise around the map. Both should be near one-hit kills. Both monsters move slow and are similar to many other monsters around this level. Seals, Poopas, and Poison Poopas.
The former are two-hit kills, while the Poopas may require more than two hits. My recommendation is Ocean I. Kiyo This is the last stop for Ariant. To make the most out of this map, you need to constantly be mobbing. The EXP will get slow, especially by level You can train on any of the monsters in the Terrace maps. I recommend Pink Teddies and Roloducks. Almost any monster in the Toy Factory vicinity is good training now.
Ludibrium Party Quest : With decent equipment, you might make it into boss parties. Try to find boss parties, as this is where you make your money. I recommend being at least level 42 to be in boss parties. Decently equipped and packing the right skills, this will be easy for you. Still it is good EXP, so do try to do this as often as possible. Mateon Level 40 is the minimum level I recommend before you head down to Omega Sector. The weakest monster here is equivalent to a Nependeath.
Mateons in the first map outside of Omega Sector are 2-hit kills. The map is very nice because it is long and flat. Barnard Gray There is another map in Omega Sector with weaker monsters. The problem is that you might die getting there. Barnard Grays are just a little weaker than Mateons, but their special attack is harder to evade. To get to the hidden street, follow the bottom path from Off Limits, and at the third map, enter the rock at the bottom middle of the map.
As long as you have the higher ground on the platform, you have the advantage in fighting. A step up from Rombots, MT is still easier than Mushmom. Its missile attack can do up to damage, but usually does no more than with MDF earrings.
Another easy boss fight which can be fought as low as level This is a popular map for Lightning Wizards, so do avoid any unnecessary confrontations. Find these Retz at Helios Tower. Otherwise, stay with Sakura Cellions. Crossbowers can move to Nightmares at level Hunters can go at level The extra pow from Final Attack will allow you to flinch them. Wraith In Victoria, Jr. Wraiths are now 1-hit kills. The latter contains Jr.
Neckis as well, so you might want to spend time there. Easy one-hit kills, both Jr. Wraiths and Jr. Study the terrain well, because it is difficult to attack on the ledges above. This map is built for mobbing, but it does a number on your HP potions. A costly map to train in, recommend having maxed out your mobbing skill for best effect. A Hunter with level 15 Arrow Bomb can really rack up some damage due to the map design.
Crossbowers should stay away, since it is not Iron Arrow-friendly. Clear out the monsters nearby, then face right and shoot.
You can hit Wild Cargos from this spot. These are found in A Night in the Forest. Crossbowers with Iron Arrow should definitely spend some time training here. These are big and they hurt hard, so kill them fast. These are in the Study , which is in the opposite corner from where the Psycho Jacks are see above in the same Hallway. Cloud Park IV is the best map. Lunars take 2 DS to kill, while Stars and Fierries should take one.
If you attack from two platforms up at the upper section, the pixie cannot attack back. On the ground floor, you can have a lot of fun mobbing, but watch your HP. Pepe Jr. Pepes are annoying, but people need fish. Have some fun with the Fizards here. Be careful around Jr. You should snipe them from mini platforms in the 1st floor of Orbis Tower.
Overall, these monsters are safer to train on than its land counterpart. From the entrance, climb to the first ledge on the left wall.
If there are too many monsters on that level, change channels. Try to clear out the left ledge first, then focus on the right side. You can shoot facing right from the left ledge through that platform in the middle, attacking White Pangs and Yetis with ease. Just watch out for any that spawn on your ledge. Higher up in Ice Valley I is another sniper spot. From the previous spot, look at the mini-map to see a tiny platform without a tree at the top middle.
My map of choice is Forked Road: West Sea. Here you will find Freezers and Sparkers. Both are nearly identical in stats, taking two Double Shots to kill. Locate a small cave that takes you to The Dangerous Cave , where Flyeyes swarm. At this level range, these should be 2-hit kills. Entrance to The Dangerous Cave. Mu Lung: Sky Forest In various Sky Forest maps, many monsters are 2-hit kills that walk on platforms within sniping distance.
These maps are made for sniping. The only time you might get hurt here is when collecting your loot. There is no safe place to rest in this map, just four platforms. There are more platforms, but there are safe spots to stand in. These are like kitten replacements. If you do good damage, they are one DS kills.
You might find some decent drops here too. Robo Robos are slow tanks — high HP, attack, and defense, but low speed and accuracy. Focus users might notice a difference against Robos. They will take 2 DS to kill unless you decide to mob them, which is easy and fun to do.
For best results, party with an Assassin for Haste at the Aparatus Room. Platoon Chronos The new popular place to train is at Platoon Chronos. They are slow and easy to fight, and they drop expensive items.
However, they come with a nasty magic attack, so pick them off one at a time. The Path of Time is the prefered map because it is smaller than the other. Fortunately, they do not have a special attack. Ludibrium Party Quest : it gets better as you get stronger. Parties will easily add you for the stages that require ranged characters.
In fact, I recommend that you join parties for this until level For Archers, get on the top platform where the Balloon is, then use that as a sniping platform against Alishar. When Alishar summons the Chronos, you can continue to attack directly at Alishar since the height allows your attacks to aim for Alishar, or you can assist with the summons. Hunters can aim Bombs at Alishar to hit the summons, but Crossbowers will have to drop down to attack with IA.
At this level, Alishar should be a fun fight for you. Monster Carnival Party Quest : Now is a good time to start doing this party quest.
While you still can, rack up some Maple Coins for a Spiegalman Necklace. Try to upgrade it too with the coins you earn. Retz Bored of the PQ? Head to the other side of Ludibrium to find the Helios Tower. There is only one monster here right now, which are Lupin-clones without the annoying special attack. Retz are very similar to Lupins in stats. One DS will take one out. Either can move to Cloud Park IV at any time.
Level Level 50 marks a huge landmark. A number of training spots have now opened up. Drake Deeper into Ant Tunnel are Drakes.
Here, Jr. Boogies are your friends! The Drakes themselves should take Double Shots to kill. Croco A monster that is rarely hunted is Crocos. Dangerous Croco II has the best spawn for Crocos, so you can give that a try. Crocos take Double Shots to kill. Since the maps have been improved, Crossbowers can now utilize Iron Arrow here. In fact, the new terrain is perfect because arrows will no longer get eaten by the old terrain.
A definite alternative to Luster Pixies. Wraith If you are still near Kerning, head deep into the Subway to find Wraiths. You will find them at the end of the lines. Subway Line 2 Area 3 is the map that contains only Wraiths. These should take two Double Shots to kill. The EXP rate will be low though. Still is made for the mobber though. This is like a weaker map compared to Jr. The ground is uneven, but that should matter little unless you are jumpshooting the entire time. Its quake attack does up to damage, if your armors have little defense.
It requires damage to flinch, so if you can constantly deal that much damage per DS, you can keep it at bay, but you cannot corner it because of the map design.
To the left of the edge of the cliff is a stone pillar that you can stand on. Face right, and you can snipe Taurospears. Stand directly in the middle of the pillar because they have a ranged attack that can hit you if you stray too far right. Also, Cold Eyes spawn on the arch to your left, and when they jump down, they will tackle you if you stand too far left.
Gryphon maps are large, which gives reason to why there are so many of them in one place. These are 2-hit kills, but they move fast and mob up easily. Hunters have the mobbing advantage here, but Crossbowers can still use DS to kill quickly too. A great place to train is the end of Cloud Park. The last two maps of Cloud Park house Luster Pixies. The bottom floors of both maps allow for easy mobbing. Luster Pixies drop lots of mesos, good items, and their own leftover, a Piece of Sun.
Cloud Park VI is highly recommended for this level period and beyond. Orbis Party Quest : The earliest you can attempt this is level At this point, the EXP is great, but most parties will not accept such low a level. Fighting will also be difficult for you.
The east exit out of town leads to Jr. This is a popular training area for all classes, so finding an empty map is difficult. It is recommended to have a solid PKB to use here for curbing the mob. Directly below the portal to Wolf Territory I is a bridge where half of it is built with a fallen tree. Here the monsters can walk left over the bridge, but not right. Stand right of the bridge and attack the Dark Yetis and Dark Pepes to the left. Beware, Dark Jr. The strongest monsters are Freezers and Sparkers.
They are definite two-hit kills, with an occasional one-hit. Here there are many Flyeyes, all of which should be 1-hit kills with Double Shot. I definitely recommend this as the best place to train at this level if you can consistently kill them in one hit. See the picture above to see how to get here. Straw Target Dummy Considered the new Jr. Yeti replacement by many, this monster has less HP than Jr.
Yetis yet still give the same EXP. Target Dummies are a godsend. Maps after that point have the stronger Wooden Target Dummies, and more platforms. Stick with the first map for best results. You are safe at the sniping spot, but get too close and they will swing their swords at you.
This is the furthest back you can stand while still being able to hit them. Toy Trojan There is a hidden street that contains many Toy Trojans. The advantage of this map is the great mobbing potential. To find this map, go to the toy factory and locate Rocky the Repairman.
Head east one map, climb up the first platform, then the next. There should be a box on this platform. Break it to be warped to Secret Factory. There are no monsters in this map until you break one of the many toy boxes scattered in the room.
Omega Sector In Omega Sector, every monster is training material now. Everything except the bosses should be 2-hit kills. The training now includes Mecateons and Ultra Grays. Feel free to take on MT or Chief Gray if you see one. They need damage to flinch, which is easy to reach at this level.
They are easy to keep cornered, and considering you have the advantage of higher ground, this boss is easier than Chief Gray.
Cerebes, Jr. Level No big changes. There are a few more monsters to train on, but many more have been cut from the list. Refer to the previous section above for more areas.
Malady The map Maladies are in are horrible. They will take DS to kill. The only real reason to fight these is for drops, because the EXP is really bad. Orbis Party Quest : Now people will start to accept you into parties more by more.
Flyeye Flyeyes at the bottom of the sea are still the best EXP you can get for now. You should be killing them with one DS, which is highly efficient, more than any monster you will encounter during this leveling period. Hector Ossyria adds one place to train to this period. Hectors are 3-DS kills at this point. Hectors are more friendly to melee, meaning you should expect to mob a lot.
On the level right above the portal is the Small Tomb with a Werewolf looming over it. That Werewolf cannot pass the tree bridge.
Clear out the Hectors and White Pangs, then you have a clear shot at the Werewolf. You may be training here in about levels, but you can snipe them now. There are few sniping spots throughout the map. Their special attack is direct, so jump or run to avoid it. Use the various platforms around to find good spots, and keep your distance. By the way, standing on the red blocks no longer saves you.
Hodori These can be 2-DS killed. Find them in the Tiger Forest maps. Level This is it! Ten more levels until the third job! Some new training areas have opened up to you. The amount of Gollems all over the map combined with the large size of the map ensures that you will most likely have to party in order to get the most EXP training here. You will need PKB to survive here; otherwise, train somewhere else. Red Drake With good magic defense, you can try Red Drakes. You can only find these in Dangerous Valley II.
These should be 3 DS kills. Watch out for Ice Wizards and Assassins here, as they are searching for Steelies. It will be difficult to train on these because soldiers do not spawn alone, and officers are more trouble than they are worth.
There are three hidden maps with these two monsters. Balrog Its attacks will kill you in one hit at this point. You can hit and run, but I advise waiting until third job to take it on. To hit and run, start on its left side, and keep attacking while running back to the ladder.
Ellinia Henesys Kerning City Perion. Also known as Hera. Gives information on Monster Carnival. Trade Shiny Maple Coins for equipment. Teleports you to Mushroom Shrine. Speak with her at Mushroom Shrine once more to teleport back to the city you came from.
Use this NPC if you have a Gachapon ticket to get a random reward high level equip, mount, scroll, or other item. Only available in GMS. Quests The Witch's Treasure Chest.
Exchange quest: will trade items for Dark Tokens. Quests Olivia: "Help Me". Only available during the Legends patch and Sengoku patch. Sold items, scrolls and a few other nick nacks! Was not available in GMS. Sold items, scrolls and a few other nick nacks. Only available during Tempest Patch and Unleashed Patch. Sold items, scrolls and a few other nick nacks.. Quest: Heena and Sera. Her sister is Sera. Completes the quest: Todd's Hunting Method.
Quest: Robin the Walking Encyclopedia. Quest: Sam's Request. Second step in the quest Heena and Sera. Her sister is Heena. Quest: Todd's Hunting Method. Quest: Helping Out Yoona. See here for the prices and types. Also involved in one of Bruce's quests. He can also be found in the korean version of the game. The character is from the Japanese anime of the game. The quest is to save the World Tree. Quest NPC. Added in GMS patch 0.
Also involved in several other quests. A master thief, Dark Lord is the first job trainer to advance from Beginner to Rogue.
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